If for some reason Ceramic Dagger added anything like it does for pseudo-exalted melee, it would be a 30% increase to your base crit chance before mods or anything else is added. Where do you get the number +90% from when you mention Avanger and Ceramic Dagger in connection to Mesa Regulators? It would be +45% from Avenger and that is it, letting you reach 198% crit chance total, not 243%. With the crit cat i can reach 303% half the time so its still better than the Red shards by quite abit but yeah big rip overall. Adding Avenger and ceramic dagger which is +90% cc i get too 243% and since all these buffs are practically constant i'm permanently at 243%. 71.8% base with Pistol gambit + 81.25% with the shards gets me up to 153% base cc on the regulators when the shards are stacked up from the first 50 kills. Still good on mesa as ive now put on 3 tauforged and two normal ones making the crit chance increase about 81.25%. So luckily i would have still made the same investment regardless □ So i still got an overall big crit increase and now permanently deal half orange half red crits with the occasional crit cat buff making it pure reds. Still in this case the topaz shards are still the most op shard you can have on mesa increasing your normal run and gun crit chance to the same as pre update was with the crit cat. Ngl, it didn't even cross my mind as i was hyped to get perma red crits but yeah i will do that for next time □ Good advice, i should of definitely thought of that first. Is that actually intended?', and wait for the dust to settle before going all-in, especially with a limited resource that you can't takesies-backsies. When you look at something that's just been released and you go 'oh my god, that's crazy!', your follow-up thought should be 'wait, oh my god, that's crazy. I've done similar things in the past.īut let this be a lesson. Especially after you impulse-fused stuff to commit to it. It can be upsetting when you think that you had something super crazy and then it's nerfed down to being good. I would appreciate some feedback on if i'm correct on how they are supposed to work and if so ill be eagerly awaiting the fix □ (I also tried Primed heated charge on the regulators to see if it was a problem with using an outside source of heat rather than heat on the regulators themselves and the same thing occurs) From reading the archon shard description and them now stacking with eachother I should get 3% crit chance per kill (1.5% per shard) making 20 kills = 60% crit chance for secondarys and 50 kills = the total 150%, however this was not the case. The enemies were 100% all affected by heat damage yet when I killed all 20 of them with the regulators I would only get between 6%-12% crit chance from the Topaz archon shards. I tested it in the Simulacrum spawning 20 enemies and using the Epitaph to hit the enemies with heat and also proc multiple heat status on them all (although I know it has nothing to do with heat status, i did it anyway just to make sure). So I put on two Topaz tauforged archon shards onto Mesa with the stat "Increase secondary crit chance by 1.5% everytime you kill an enemy affected by heat damage".
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